63 Little Pieces - Now on Windows & OUYA (Early Access)

63 Little Pieces is an atmospheric block sliding puzzle game with a shooting mechanic, to destroy walls, in order to build a path to lead one or several blocks to the goal. Slide, fire, destroy blocks, collect collectibles, hit switches and manage the other blocks movements.
Will you be able to piece it back together?

The final game will consist of 60 or so levels. Each level contains 3 distinct puzzle challenges:
Collect the collectible; reach the goal in as less moves and less destruction as possible.

Originally created in 48 hours for Ludum Dare 41 in 2018, as a mix between Puzzle and Shoot’em Up mechanics. Things moved nicely but, gameplay wise, there was little to no puzzle action at all. It was only after the jam I put real thought into the project and have been working on it ever since.

With real thought put into the puzzles, I started tinkering around with what I had and started to making conclusions on how the game should proceed from that point. I didn’t want to have an one and done puzzle solving mechanic nor a 3 star rating system. With that said, each puzzle is now build upon 3 distinctive objectives: Collect the collectible, reach the goal with as less moves as possible and reach the goal with as less destruction as possible. Some levels can even be finished without achieving any of those objectives.

From Ludum Dare 41 to Now (Early Access):

  • From the 13 unpolished presented levels there are now 18 puzzles with 3 challenges each, awaiting your cunning eye.
  • Graphics were upgraded (still work in progress) from the still included pixelated black & white sprites (so if you’re into that 1 bit sort of retro visual thing - it’s still there) to a coloured 2.5 or 2D top down view.
  • Although repetitive, the silent background is now filled with one music track.
  • Narrative is still in “draft mode”; it is fully implemented but not presented to the player yet.
  • The project now includes XBOX 360 controller support.
  • Many bugs and half baked mechanics fixed (since it was a prototype).

Right now my main focus is on building the levels.

Early Access applies to Windows and OUYA.

Stay inside, stay safe, and have fun!
Happy Children’s Day!


I bought it, now I’ll wait until the OUYA early access version is being made available

Thank you very much! :slight_smile:

Will be making it available as soon as possible.
I ran into an issue I want to solve first or understand better what’s happening.

1 Like

Not sure if this will help but as soon as it starts I get
Fatal error in
Action number 1
Of async event: system event
For object obj_gamepad_support:

Push::execution error- variable index 0,4
Out of range 1,4

That’s as far it will let me see.
I’m using a 16gb black ouya with a white controller. I forget what the models are called. Don’t know if any of this will help.


The controller works fine with my OUYA and OUYA controller, no bugs whatsoever.
This seems to be caused by the XBOX controller support, but that bug keeps popping up from many users, it’s trying to address Xinput controllers … Going to try to make a few changes to this. See if I can make something more generally reliable.

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I updated the game on Itch.io.
I tried to address the controller issue in this new version.
If you run it, let me know how it goes.