Found these two (older) links kinda interesting for optimizing frame rate in games (including tips how to balance vertex vs fragment shaders and calculations on how many pixels can be drawn per frame):
https://error454.com/2013/12/14/make-your-ouya-games-run-at-60-fps-with-this-sneaky-trick/
and
https://error454.com/2013/11/14/profiling-ouya-tegra-3-games-using-nvidia-perfhud-es/